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Author Topic:   new Objects and textures???
SpaceRat
Junior Member

Posts: 1
From:
Registered: Jun 2002

posted 06-12-2002 03:18 AM     Click Here to See the Profile for SpaceRat   Click Here to Email SpaceRat     Edit/Delete Message   Reply w/Quote
How could i produce own Textures and abjects???
Please help me!

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Tomb_Raider_Nut
Member

Posts: 1337
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 06-12-2002 08:08 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
Yes, it is possible. Have you diwnloaded Strpix 3.4 and 3.8 (both on my site).
Open up any strpix and open up the wad of your choice. Scroll to the mesh of your desire, and export the dxf. -file/export dxf-
Now open up a cad program. -go to the TRLE FAQ and Community to get it, but the links not working so i'll find the other one- open up the mesh in the cad program. My general rule is opening the object in meta with the size,
1.000 x 1 if it's a static object.
1.000 x 2 if it's a lara, baddie, key mesh.
when saving it, save it (in dxf form) the same as you opened it except the mutiplier is negetive. ie
1.000 x -1 if it's a static onject.
1.000 x -2 if it's a lara, baddie, key mesh.
Import the mesh in strpix 3.8 -file/import dxf- and texture it. (3.8 will allow you to import the mesh whereas other strpix's won't) then save the changes. Open up strpix 3.4 and then your wad that you are working on. save it, no other changes needed. (the reason for doing this is because strpix 3.4 allows you to save custom wads without corrupting them whereas, for some reason, the others don't).
I wold recommend importing/exporting dxfs that are static objects first, to get some practice.
BTW welcome to the forums!

link to TRLE FAQ and Community http://trlefaq.cjb.net

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[This message has been edited by Tomb_Raider_Nut (edited 06-12-2002).]

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