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Author Topic:   people who know make objects ... please
AL_COLLOT
Member

Posts: 66
From:Moëslains France
Registered: Jun 2001

posted 06-12-2002 09:18 AM     Click Here to See the Profile for AL_COLLOT   Click Here to Email AL_COLLOT     Edit/Delete Message   Reply w/Quote
I've got problem . I make a peaked cap on lara's head and now , in the game , hair have not the same place with head . the extremity of hair going into head ... That's awfull . When you make a different head at lara , what do you take in consideration for that make good in the game . Please explain me ?

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LarzBritsh
Member

Posts: 588
From:LA, CA, USA
Registered: Apr 2002

posted 06-12-2002 05:17 PM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
If you place something on Lara's head mesh that is too big, it will mess up the ponytail meshes, so it looks bad ingame. You have the choice of deleting the hair, or making the cap smaller.

If the cap is too big, or sticks out too much, it will be mess up the ponytail meshes.
There is no way have Lara with a big hat and still have a correct ponytail.

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Turbo Pascal
Member

Posts: 156
From:
Registered: Dec 2000

posted 06-13-2002 10:01 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

>There is no way have Lara with a big hat >and still have a correct ponytail.

Yes you can, severals peoples are able to fix that problem, if you edited Lara's head then mean that at least you know what "vertice" mean.

here is the solution:
http://www.geocities.com/cyber_delphi/strpix3/ponytail.html


tp.

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AL_COLLOT
Member

Posts: 66
From:Moëslains France
Registered: Jun 2001

posted 06-14-2002 07:20 AM     Click Here to See the Profile for AL_COLLOT   Click Here to Email AL_COLLOT     Edit/Delete Message   Reply w/Quote
thank men . Strpix3 ... The most wonderfull TR tool ! thank TP

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