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Author
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Topic: mesh swap
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cornchild Member Posts: 63 From: Registered: May 2002
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posted 06-13-2002 06:24 AM
big question while browsing through the sphinx complex wad I noticed a meshswap for lara someone has to know how I could use this meshswap this here proves its possible it also makes a theory that the x ray scanner from vci was nothing but some trigger when you first stepped in it that switched the lara mesh and anitriiger when you stepped out does anyone know how to use these thanks IP: Logged |
cornchild Member Posts: 63 From: Registered: May 2002
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posted 06-14-2002 12:11 PM
I would really like to know how this meshswap could be used.IP: Logged |
beetleboy Member Posts: 123 From:A small hole in the ground. Registered: Feb 2001
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posted 06-14-2002 05:14 PM
It can't, it is used in the cutscene where Lara is digging.IP: Logged |
Chronicles4 Member Posts: 65 From:Boylston, MA Registered: Jun 2002
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posted 06-14-2002 07:39 PM
quote: Originally posted by beetleboy: It can't, it is used in the cutscene where Lara is digging.
ya remember you never actually get to see her dig, the cutscene only shows the start and end, similar to the animating objects of race for the iris, used for a cutscene, but cant be used otherwise
------------------ Creator of awesome levels on the TRLE: jokami63@yahoo.com ;) IP: Logged |
Turbo Pascal Member Posts: 159 From: Registered: Dec 2000
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posted 06-17-2002 08:29 AM
>big question while browsing through the >sphinx complex wad I noticed a meshswap for >lara someone has to know how I could use >this meshswap this here proves its possible >it also makes a theory that the x ray >scanner from vci was nothing but some >trigger when you first stepped in it that >switched the lara mesh and anitriiger when >you stepped out does anyone know how to use >these Seems that you are right, IT IS POSIBLE THE MESH SWAP. I guy called carlos de la calle found the swap-mesh command in the ANIM COMMANDS section (can be edited with trviewer) and he made a litle test level (but it's a tr3 level) and i guess that this command is also availible for tr4 and TRc, i remember in the young lara level when she found the backpack, i think that a mesh swap was done there. I am studing this, we are hoping that this command can be also added to the floor data, stay tuned. Turbo Pascal.
[This message has been edited by Turbo Pascal (edited 06-17-2002).] IP: Logged |
aktrekker Member Posts: 1150 From:WA, USA Registered: Apr 2001
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posted 06-17-2002 10:56 AM
Wasn't it proposed awhile back that the BODYBAG trigger might do this? Did anyone persue this further?
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cornchild Member Posts: 63 From: Registered: May 2002
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posted 06-17-2002 12:49 PM
this would be a big breakthrough if it could be used However it does make you wonder what the bodybag and combat trigger are used for maybe someone will figure this out its good to know that someone is studying this topic.It may be possible that the bodybag trigger is used for this and in the field besides the trigger is were you specify which meshswap will be used . thanks IP: Logged |
Chronicles5 Junior Member Posts: 23 From:Boylston, MA Registered: Jun 2002
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posted 06-18-2002 07:16 AM
we already know what the combat trigger does, it triggers if lara has her guns out, htes had a good trap for this, if you want to look for it  ------------------ Creator of great levels :) jokami63@yahoo.com IP: Logged |
hteS Member Posts: 1254 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-18-2002 09:24 AM
quote: Originally posted by Chronicles5: we already know what the combat trigger does, it triggers if lara has her guns out, htes had a good trap for this, if you want to look for it 
 001487.html  One of the SCARIEST traps EVER! BWAAAHAAHAHAHAHAHAHAAAA!!! [This message has been edited by hteS (edited 06-18-2002).] IP: Logged |
Chronicles5 Junior Member Posts: 23 From:Boylston, MA Registered: Jun 2002
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posted 06-18-2002 09:31 AM
quote: Originally posted by hteS: BWAAAHAAHAHAHAHAHAHAAAA
that was a good trap, keep em coming  i had a funny puzzle, no traps involved, with a hall with a flipmap, lara would see an artifact on a pedastal in front of her, then the artifact would dissapear, and another pedastal would show up behind her and dissapear when she got close enough, this was an annoying puzzle  ------------------ Creator of great levels :) jokami63@yahoo.com IP: Logged |
hteS Member Posts: 1254 From: yellaV of the sgniK, tpygE Registered: Aug 2001
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posted 06-18-2002 09:38 AM
Or even better, place a trapdoor or hammer in front of the artifact. Artifact collectors will then forget to jump and will fall into a pit or get smashed flat. Bwahahaha...!  IP: Logged |
psiko Member Posts: 1229 From:unconsciousness Registered: Mar 2001
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posted 06-18-2002 08:19 PM
months ago I suggested that the bodybag trigger was used by the original tr4 game when young lara croft rescued her backpack and wore it: a short cutscene showed her wearing it, but in the game the level was always the same, just her body was flipped into the one with a packpack.If you look at the wad with strpix, you find both the bodies: with and without the packpack for young lara  I could be wrong, but this could be something realy near to what body trigger does: tell the original game to flip young lara's body, and this could have been taken away in the trle version of the exe... [This message has been edited by psiko (edited 06-18-2002).] IP: Logged |
aktrekker Member Posts: 1150 From:WA, USA Registered: Apr 2001
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posted 06-19-2002 09:01 AM
Was it really taken away, or do we just not know how to use it?
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DKSM Member Posts: 1734 From:Unknown Registered: Jul 2001
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posted 06-21-2002 07:40 AM
Does meshswap work with other things besides Lara? Because in Angkor Wat there is a meshswap1 for Von Croy.IP: Logged |
Tomb_Raider_Nut Member Posts: 1383 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 06-21-2002 07:44 AM
Yes, it will work with other movables, and maybe statics, but i'm not sure (about statics).------------------ TRLE SEARCH ENGINE [This message has been edited by Tomb_Raider_Nut (edited 06-21-2002).] IP: Logged |
DKSM Member Posts: 1734 From:Unknown Registered: Jul 2001
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posted 06-21-2002 07:50 AM
Ok thanks, now to see if I can do what Turbo was describing.  [This message has been edited by DKSM (edited 06-21-2002).] IP: Logged |
LarzBritsh Member Posts: 644 From:LA, CA, USA Registered: Apr 2002
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posted 06-21-2002 08:04 AM
I tried Turbo's tutorial level for mesh swap, and it worked correctly when i played it a couple of times. But this one time i played it, i had just activated meshswap, then i start jumping around and flipping, climbing on things etc. And this is what suddenly popped up:
[This message has been edited by LarzBritsh (edited 06-21-2002).] IP: Logged |
Turbo Pascal Member Posts: 159 From: Registered: Dec 2000
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posted 06-21-2002 08:18 AM
Yes, it happen to me too but for Tr4 levels, in tr3 the meshes can be swaped back safelly, but for tr4 using the swap command more that one time over Lara produce that ugly effect; that is why is said to use a anumation that can be executed only once in the whole level.In the example that i gave the swap command was added to the "pull switch" animation, to the "flares" animation and to the "stand on hand" animation. Severals other movables use his own mesh swaps Id, and they are hardcoded in that way in the slot so they don't use the "all porpuse" swap_meshX method.
Static mesh can't be swaped cose they don't have animation where to add the swap command. tp.
[This message has been edited by Turbo Pascal (edited 06-21-2002).] IP: Logged |