"UnofficialTRLE Chatbox Network - Live Help & Chat
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider - The Level Editor
  LARA IS OURS!

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   LARA IS OURS!
TRWad
Member

Posts: 490
From:Rotterdam
Registered: Dec 2001

posted 06-17-2002 01:09 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
Just done some tests on the lara moveable. Delete some state changes and she didn't run! Even if I pressed run he just walked. I deleted walking and she didn't even move! Seems out lara is also controlled by state changes like all other enemies.

Now we can make a broken leg outfit and refuse lara to jump or run (who tries that outfit? I would like it)

IP: Logged

cornchild
Member

Posts: 55
From:
Registered: May 2002

posted 06-17-2002 01:13 PM     Click Here to See the Profile for cornchild     Edit/Delete Message   Reply w/Quote
That seems like a breakthrough would it now be possible to disable her guns now and how is the animation viewer coming.

thanks

IP: Logged

TRWad
Member

Posts: 490
From:Rotterdam
Registered: Dec 2001

posted 06-17-2002 01:27 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by cornchild:
That seems like a breakthrough would it now be possible to disable her guns now


The weapons are a seperated moveable, so I don't know if you can disable them, but there is a change.


quote:
Originally posted by cornchild:
how is the animation viewer coming.

The viewer is working, but i'm changing the moveable read/write code to make it possible saving animations.

IP: Logged

TREEBLE
Member

Posts: 425
From: Wolves lair
Registered: May 2001

posted 06-17-2002 01:48 PM     Click Here to See the Profile for TREEBLE   Click Here to Email TREEBLE     Edit/Delete Message   Reply w/Quote
Great!!!
Congratulations TRWad.

IP: Logged

Raider Of Tombs' Clone
Member

Posts: 326
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 06-17-2002 02:54 PM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
Then we will be able to do pretty much anything! I wonder how hard it would be to completely reanimate how lara moves...

Forget TR, let's all make new games with the TR engine!

IP: Logged

Raider Of Tombs' Clone
Member

Posts: 326
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 06-17-2002 02:56 PM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
I just had a thought - would it be possible to trigger states in-game? i.e. she falls a long way and breaks her leg, and limps the rest of the level?

IP: Logged

DKSM
Member

Posts: 1711
From:Unknown
Registered: Jul 2001

posted 06-17-2002 03:36 PM     Click Here to See the Profile for DKSM   Click Here to Email DKSM     Edit/Delete Message   Reply w/Quote
Well, if we can do other things, I'm sure that could be possible too.

------------------
Yawn, Wee, Wee, Wee, Wee Boring
My Soon to Be TRLE Site

IP: Logged

Sang
Member

Posts: 104
From:Tor.Can
Registered: Jun 2001

posted 06-17-2002 08:33 PM     Click Here to See the Profile for Sang     Edit/Delete Message   Reply w/Quote
Originally posted by Raider Of Tombs' Clone:
...she falls a long way and breaks her leg, and limps the rest of the level?

LoL!! I'd love to see that! Must be the cutest limping person you'd ever see

IP: Logged

Chronicles5
Junior Member

Posts: 14
From:Boylston, MA
Registered: Jun 2002

posted 06-17-2002 08:38 PM     Click Here to See the Profile for Chronicles5   Click Here to Email Chronicles5     Edit/Delete Message   Reply w/Quote
with the new meshswap discovery, this could be awesome!! at one point in the level, lara falls off a bridge, and limps the rest of the level, cool!

------------------
Creator of great levels :) jokami63@yahoo.com

IP: Logged

LeeO
Member

Posts: 887
From:
Registered: May 2001

posted 06-18-2002 11:26 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Raider Of Tombs' Clone:
I just had a thought - would it be possible to trigger states in-game? i.e. she falls a long way and breaks her leg, and limps the rest of the level?

She could fall in the pit and then it could trigger the level that has the limping animation... that's the best I can come up with... sorry!

------------------

Visit my personal homepage!

IP: Logged

TRWad
Member

Posts: 490
From:Rotterdam
Registered: Dec 2001

posted 06-18-2002 01:23 PM     Click Here to See the Profile for TRWad   Click Here to Email TRWad     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Raider Of Tombs' Clone:
I just had a thought - would it be possible to trigger states in-game? i.e. she falls a long way and breaks her leg, and limps the rest of the level?

Well, I tried deleting the falling death animation and he standed up after dying but them the game ended and the title screen came up. But maybe there is another way (letting the state change point to the standup animation?)

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c