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Author
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Topic: Data, I think I figured out what caused the problem (Lara bumping her head)
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jimmeyy Junior Member Posts: 4 From:netherlands Registered: Jun 2002
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posted 06-18-2002 11:30 AM
Data: I think I figured out what the problem was. Anyway,not the doors and in which direction they are placed. I deleted them from the level, and still Lara bumped her head. The problem goes with the bottom of the pool. I lowered the central squares of it. After that, Lara started bumping in mid- air. When I raised them up again today, and played the level again, all worked as it should. You should try the next thing. (don't raise the floor of the pool yet) Select a square from the bottem of the pool with face edit off. Than raise it (floor) one click. See what happens. Whats that? You can make it dissapear with the e and d button. (in combination with shift) This buttons are used for segmenting textures on (raised) floors/ lowered ceilings or to apply extra segments on walls. (pillars ed) Am I correct? What I was thinking: These things (which appear when pushing floor up) are a bit of a bug, caused by going lower (with your room) than -120. Can this be it? Is there a maximum for lowering or raising your room? (look what happens if your room passes -128) By the way: I Like this page a lot. There are more people like me who think this editor is VERY addicting IP: Logged |
Data Moderator Posts: 1805 From:Omicron Theta science colony Registered: May 2001
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posted 06-18-2002 12:59 PM
It is certainly a possibility, however I cannot comment on this as I have never used those extremes either up nor down. I believe there must be a maximum, and it looks as though you have found it. You are correct, there are many here, all in the same boat, and always prepared to help each other; I like it here too. IP: Logged |
aktrekker Member Posts: 1149 From:WA, USA Registered: Apr 2001
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posted 06-18-2002 02:30 PM
Don't make the floor below -127 or the ceiling above +126. The special values -128 and +127 sometimes have a special meaning.
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