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Author Topic:   DemiGod2 problem...
hteS
Member

Posts: 1247
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-19-2002 06:26 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
This time I have a problem with a DemiGod2 (the falcon from TRLR that guards the shaft keys).

There are 3 stacked rooms, the two bottommost are water-filled. I want a DemiGod2 to appear in the top room (standing on the 1-click middle room (which is water-filled)). The middle room is toggle opacity-connected with the bottom room textured with a grating. The DemiGod2 is triggered with a flyby cam (yes it has OCB 14 and the trigger is heavy). But the DemiGod2 doesn't appear. Nothing happens. What should I do?

Thanks in advance.

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piega
Member

Posts: 558
From:Netherlands
Registered: Dec 2000

posted 06-19-2002 07:05 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Did you try a normal trigger first to see if he appears?

Is the first camera used for the heavy trigger? So that 6,9,10 and 14 are pressed in the OCB?

I tried a first camera once with a camera jump and the heavy trigger did not work on the first camera of the jump. So I guess it is your camera.

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hteS
Member

Posts: 1247
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-19-2002 07:15 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
It's a middle camera. And I tried with a normal trigger and it worked.

And there's another problem - he's sliding around instead of walking.

[This message has been edited by hteS (edited 06-19-2002).]

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hteS
Member

Posts: 1247
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-19-2002 11:17 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote

He's still slidin' around...

[This message has been edited by hteS (edited 06-19-2002).]

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