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Author Topic:   Hair Problem
LeeO
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Posts: 916
From:
Registered: May 2001

posted 06-23-2002 09:50 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
How do I fix the problem with Lara's ponytail being disattached from her head? I'm using the VCI Lara head and the ponytail is to the right of the ponytail gap. I have tried importing new hair from other wads, but it never worked. Help me!

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LarzBritsh
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Posts: 715
From:LA, CA, USA
Registered: Apr 2002

posted 06-23-2002 11:38 AM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
http://www.geocities.com/cyber_delphi/strpix3/ponytail.html

Remap the vertices, follow Turbo's instruction's carefully, i took me a while to figure this out, and nobody in this forum took the time to help me out when i cried for help.

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Turbo Pascal
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Posts: 161
From:
Registered: Dec 2000

posted 06-23-2002 12:41 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by LarzBritsh:
http://www.geocities.com/cyber_delphi/strpix3/ponytail.html

Remap the vertices, follow Turbo's instruction's carefully, i took me a while to figure this out, and nobody in this forum took the time to help me out when i cried for help.


Maybe is because this is a technical stuf, most teenage don't understand what a vextex is or how most 3d model store the data.

Vertex = each point or corner used for draw a polygon, a rectangle use 4 vertex (corners), a triangle use 3 vertexs.

Each vertex is defined using 3 values called x,y,z.

All different vertices used in the model are stored in a table called the "vertice table", for example:

1.- (0.2 , 1.1, -0.3)
2.- (0.7 , 9.0, 1.2)
3.- (0.5 , 31.6, -0.6)
.
.
.
etc.

Then the info used for draw each poly's corner are defined using the index order in the vertice table instead the actual values, for example:

poly #1 = 9,4,7,2 mean draw a poly using the coordinates found in the vertice table at indexes 9,4,7,2.

Each time that strpix3 import a DXF the vertice table is created from scratch and the order index for all vertices could be at different position from the original.

The ponytail problem come becouse the ponytail movable is attached at hardcoded index position in the vertices table, for example at index 37,38,39,40 but after a DXf is imported those indexes stored now different values.

The solution is to find out at which index position the ponitali is attached BEFORE start editing the head, then after editing and imported the new head find out at what position are the ponitail now attached.

Once you have the BEFORE and AFTER index position in your new model head, then you have to use the REMAP option found in strpix3 for put back the original index position so the ponytail will work correct.

I am so sorry if this post sound too technical.

good luck.

tp.


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LeeO
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Posts: 916
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Registered: May 2001

posted 06-24-2002 08:14 AM     Click Here to See the Profile for LeeO   Click Here to Email LeeO     Edit/Delete Message   Reply w/Quote
lol... erm... I'll try it... thanks for your help!

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Storm Chaser
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Posts: 66
From:Redditch Worcestershire England
Registered: Apr 2002

posted 06-25-2002 01:12 PM     Click Here to See the Profile for Storm Chaser     Edit/Delete Message   Reply w/Quote
"Maybe is because this is a technical stuf, most teenage don't understand what a vextex is or how most 3d model store the data."

Its a long time since I was a teenager and I don't understand 3D design either.

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Turbo Pascal
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Posts: 161
From:
Registered: Dec 2000

posted 06-25-2002 03:24 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Storm Chaser:
"Maybe is because this is a technical stuf, most teenage don't understand what a vextex is or how most 3d model store the data."

Its a long time since I was a teenager and I don't understand 3D design either.


Then it's probably better to learn about it before attempt to do 3d things.

tp.

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