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Author Topic:   TR2Prj 2.1
aktrekker
Member

Posts: 1161
From:WA, USA
Registered: Apr 2001

posted 06-25-2002 03:49 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Anybody interested in hosting?

Not alot of changes.
1) Turns out there was a compile error in version 2.0. I can't imagine how I missed it.
2) Fixed most of the errors in the project. The room editor still wants to move a light once in awhile.
3) Fixed TGA transparency correction for TR1-3. Not sure how I got it wrong the first time.
4) Added sound objects to the project. Don't ask why. I guess I just felt like it.
5) Added back the ability to handle TRC levels. But there are some problems, listed below.

TRC problems

1) Some rooms do not have a mesh. I think these might be some special type of flipmap. I just create an empty, square, untextured room for these.
2) TRC has...DIAGONAL WALLS!!! There is no way to represent these in a project, so the room geometry will not be quite right. The diagonal surfaces also screw with the texturing, so not many textures get into the project, and some of them don't look right.
3) Viewing the projects seems to lock up my computer frequently. It is probably my beta version video drivers, but you have been warned!

I also have discovered that the original TRLR levels have some things abou them that we are not allowed to do with the LE. I think Core hacked the LE before releasing it, so we can't make levels as good as theirs. But I guess we're showing them, aren't we?!

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hteS
Member

Posts: 1298
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 05:14 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
TRC has...DIAGONAL WALLS!!!

GASP!!!!!

WHY haven't I noticed that?!

[This message has been edited by hteS (edited 06-25-2002).]

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D.Jackson
Junior Member

Posts: 8
From:Germany
Registered: Jun 2002

posted 06-25-2002 05:17 AM     Click Here to See the Profile for D.Jackson   Click Here to Email D.Jackson     Edit/Delete Message   Reply w/Quote
Send it to me!

info@digitalcore.de

Tom

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Chronicles5
Member

Posts: 145
From:Boylston, MA
Registered: Jun 2002

posted 06-25-2002 05:39 AM     Click Here to See the Profile for Chronicles5   Click Here to Email Chronicles5     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
TRC has...DIAGONAL WALLS!!!

the diagonal walls are actaully an object, so if you don't see them in the editor, this is normal

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well you might like to mind, the bell!
jokami36@aim (always online)

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cornchild
Member

Posts: 83
From:
Registered: May 2002

posted 06-25-2002 07:13 AM     Click Here to See the Profile for cornchild     Edit/Delete Message   Reply w/Quote
Would one of the things they may have took out be the ability to put movables in a flipmap.

thanks
www.angelfire.com/electronic2/cornchild

[This message has been edited by cornchild (edited 06-25-2002).]

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The Sage Of Time
Member

Posts: 645
From:Lifestream Dimension
Registered: May 2000

posted 06-25-2002 09:21 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Although my site isn't really up yet i'd be willing to host it for you.
I'll probably be adding a few sections to the site later today anyway.

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aktrekker
Member

Posts: 1161
From:WA, USA
Registered: Apr 2001

posted 06-25-2002 09:23 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
TRC has diagonal walls that are part of the room mesh, not part of an object. You can see this in the andrea1 level, the first room. It looks like they can not only split a block into triangles, but can raise and lower each triangle separately.

One of the things I've noticed in the TRLR original levels is more precise positioning of lights and other objects. I believe that they could also use textures that are part of 2 tiles. If you use a hex editor to make a texture like that in your project, the editor handles it just fine, tom2pc converts it, and the game engine displays it.
Also, have you ever seen the problem where you take 2 blocks side by side, slope them in opposite directions so the sides that touch form an X shape? The sloped sides that touch don't display any texture. The editor doesn't create any polygons for those sides. If you edit the TOM file to add the polygons, tom2pc converts it and the game engine displays both sides perfectly.

Am I giving away any secrets here?

I'll wait until tomorrow morning to send TR2Prj 2.1, in case anyone else is going to host it. I only want to send it once.

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TheMask
Member

Posts: 524
From:the Coco Bongo Club Registered: Dec 2000                  Registered: Dec 2001
Registered: May 2002

posted 06-25-2002 12:51 PM     Click Here to See the Profile for TheMask   Click Here to Email TheMask     Edit/Delete Message   Reply w/Quote
Send it to me, I'll host it

themask@one.lv

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Chronicles5
Member

Posts: 145
From:Boylston, MA
Registered: Jun 2002

posted 06-25-2002 12:58 PM     Click Here to See the Profile for Chronicles5   Click Here to Email Chronicles5     Edit/Delete Message   Reply w/Quote
the first level in-game or the first room in the project? that must be why there are a few errors when it loads. I want to see this. thanx!

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well you might like to mind, the bell!
jokami36@aim (always online)

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aktrekker
Member

Posts: 1161
From:WA, USA
Registered: Apr 2001

posted 06-26-2002 10:46 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
It's the first room in the TR file, the flipped version of room 19. I imagine the original room 19 has it as well. If it is there, it is probably other places too.
But you won't see it in the PRJ file, you'll have to check it out in the game. Not sure how you would track down this particular one, but you could try watching for this throughout the game. Might be hard to see with textures.

TR2Prj2 is on its way to D.Jackson, Sage, and TheMask (great movie, BTW).

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TheMask
Member

Posts: 524
From:the Coco Bongo Club Registered: Dec 2000                  Registered: Dec 2001
Registered: May 2002

posted 06-26-2002 11:11 AM     Click Here to See the Profile for TheMask   Click Here to Email TheMask     Edit/Delete Message   Reply w/Quote
aktrekker's TR2Prj v2.1 is ready for download:

Download TR2Prj v2.1

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D.Jackson
Junior Member

Posts: 8
From:Germany
Registered: Jun 2002

posted 06-26-2002 11:42 PM     Click Here to See the Profile for D.Jackson   Click Here to Email D.Jackson     Edit/Delete Message   Reply w/Quote
Download here TR2PRJ V2.1 Download

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The Sage Of Time
Member

Posts: 645
From:Lifestream Dimension
Registered: May 2000

posted 06-27-2002 08:38 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
In case anyone hasn't noticed you can download it from my tool's section as well.

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