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Author Topic:   One of my Rollingballs disappears mysteriously...
hteS
Member

Posts: 1284
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 06:39 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
One of my Rollingballs which rolls down a 1-click sloped 1-square tunnel disappears when it reaches a 4-(or 5-)click high floor wall. Is a ghost haunting it or what?

Please help.

Thanks in advance


Oh, and I still have that mummy problem where it spins around 360º. I have imported a new mummy from tut1.

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[This message has been edited by hteS (edited 06-25-2002).]

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Chronicles5
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Posts: 116
From:Boylston, MA
Registered: Jun 2002

posted 06-25-2002 07:22 AM     Click Here to See the Profile for Chronicles5   Click Here to Email Chronicles5     Edit/Delete Message   Reply w/Quote
well, I've never used a rollingballs going on a one click slope, have you tried changing the slope, or would that ruin the trap? also, what rollingball are you using? you may want to extract one from tr1 or 2, because these are a single animation, and will not stop till they hit a wall, but they might go right through the floor since your using a 1-click slope. hmmm.. I'll think about this. and as for the mummy, what happens exactly, he just walks around then does a 360? i dont really understand but I'll help if I figure it out
Good luck!

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Tomb_Raider_Nut
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Posts: 1428
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 06-25-2002 07:28 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
You could try slanting the slope at the bottom the opposite way, so that it rolls between the two slopes.

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[This message has been edited by Tomb_Raider_Nut (edited 06-25-2002).]

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hteS
Member

Posts: 1284
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 08:03 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Chronicles5:
well, I've never used a rollingballs going on a one click slope, have you tried changing the slope, or would that ruin the trap?

Yes, that would make it too high for Lara to climb up at the end of the tunnel.

quote:
Originally posted by Chronicles5:
and as for the mummy, what happens exactly, he just walks around then does a 360?

When triggered, it turns around 360º once and then stands still until Lara comes near. But he does not if it has the OCB number of 2 (the number that makes him lie down until triggered. I have a nice scary spike trap about this. Lara has to trigger some spikes somewhere else than stepping on them, and a mummy is lieing (can't spell ) on the spikes, and when Lara triggers the spikes the mummy wakes up. BWAHAHAHAHAA! )).

quote:
Originally posted by Chronicles5:
Good luck!

Thanks!

quote:
Originally posted by Tomb_Raider_Nut:
You could try slanting the slope at the bottom the opposite way, so that it rolls between the two slopes.

Yeah, that's probably the only solution, but that would result in a wobbling rollingball. But I think I'm going to use it anyway.

[This message has been edited by hteS (edited 06-25-2002).]

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Tomb_Raider_Nut
Member

Posts: 1428
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 06-25-2002 08:04 AM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
I think after a while the rolling ball will stop.

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hteS
Member

Posts: 1284
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 08:08 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Tomb_Raider_Nut:
I think after a while the rolling ball will stop.

Or maybe it will be a "division by 0" error and the Rollingball will be given a random direction/speed value and it will be shot towards Lara with the speed of light... lol j/k

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