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Author Topic:   Lara falls through the TWOBLOCK_PLATFORM if one or more floor squares are raised...
hteS
Member

Posts: 1287
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 10:13 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
...but how do I prevent that?

I have a tall room with a TWOBLOCK PLATFORM. On the ceiling there are some spikes that are antitriggered when Lara pulls three switches. The switches are located on three floor squares, one higher than the other. The TWOBLOCK_PLATFORM's hotspot (the corner that is on the square you placed the object on, if you know what I mean) is located on the lowest square (where it's triggered). When Lara steps onto it, it works fine, but when she steps onto one of the higher squares, the platform raises through her! How do I prevent this?

Please help.

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Chronicles5
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Posts: 123
From:Boylston, MA
Registered: Jun 2002

posted 06-25-2002 10:50 AM     Click Here to See the Profile for Chronicles5   Click Here to Email Chronicles5     Edit/Delete Message   Reply w/Quote
two things:
-is it dummy triggered to the square below it?
- does it start moving up before lara stands on it?
if lara is below it when it starts, she will probably go through it, and remeber to dummy trigger it. also, read the manuals section on two block platform.

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well you might like to mind, the bell!
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hteS
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Posts: 1287
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 11:15 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
No, it starts when Lara steps on it.

Well, I have solved it by using shootable switches. But the problem is still there - Lara can only stand on one of the four corners of the object. If she steps on one of the others, she will fall through.
I have another platform which works perfect (without dummy trigger, so I believe the dummy trigger is dummy ), and it's speed (which I have set in the OCB (clicks x 16 + speed)) is lower than the problematic platform.

I believe it has to do with the speed. I'll try changing it.

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hteS
Member

Posts: 1287
From: yellaV of the sgniK, tpygE
Registered: Aug 2001

posted 06-25-2002 11:21 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
No, I have found it, it's cause it's triggered only on one square! I have to place dummy triggers on squares under the platform where it's not triggered! How stupid I am...

Thanks for you support.

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[This message has been edited by hteS (edited 06-25-2002).]

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Chronicles5
Member

Posts: 123
From:Boylston, MA
Registered: Jun 2002

posted 06-25-2002 11:48 AM     Click Here to See the Profile for Chronicles5   Click Here to Email Chronicles5     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by hteS:
Thanks for you support.


yeah i tried...

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well you might like to mind, the bell!
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