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Author
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Topic: Fire running down hill which lights pool
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Necro Junior Member Posts: 7 From:Manchester, UK Registered: Jun 2002
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posted 06-25-2002 11:25 AM
Hi all. I have another probbie - only because I have never tried this trap before.I would like to have (as seen in magplus's level and in the original tr4 level) a hill where fire runs down it and there is a flash in the room before the pool of water changes into fire, killing lara. how would I go about setting this up? I would need to know which texture file has the right texture for the fire running down the hill and what object(s) i need. many thanks in advance. Cheers Lee. IP: Logged |
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002
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posted 06-25-2002 11:54 AM
hello and welcome to the forums necro! to create this effect, you will need the texture set cleotext located in the maps/cleopal folder in your trle root, or you can use your own textures. use 2 flame emiter 2's facing each other, these will go down the hill (press o when these are selected and type 2 in the box) trigger them on the first square in your water room below. have a door from your top room to the water room below, with a toggle opactiy 2, and apply the bluish texture to the door. place flame emiter3's on the lava wherever you want. the flash appears when the first flames you placed hit the water. if you need more explanation, just ask  ------------------ well you might like to mind, the bell! jokami36@aim (always online) IP: Logged |
Necro Junior Member Posts: 7 From:Manchester, UK Registered: Jun 2002
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posted 06-25-2002 02:07 PM
Many thanks. I have the flames running down the slope now but when it hits the water, I get the flash but the water doesn't turn to lava.What have I done wrong? Cheers Lee. IP: Logged |
Mulf Member Posts: 174 From: Registered: May 2001
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posted 06-25-2002 03:24 PM
Make a flipmap?  IP: Logged |
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002
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posted 06-25-2002 04:11 PM
do you want the effect to imitate the one as in cleopal, or do you want lara to simply die in the lava as soon as the flames hit the water? if you want the cleopal effect, then trigger the flames (not the ones on the hills, the other ones on the water) for a few clicks into the water room, and if you want her to die, make a trigger a flipmap with death triggers in the water that make sense?
------------------ well you might like to mind, the bell! jokami36@aim (always online) IP: Logged |
Necro Junior Member Posts: 7 From:Manchester, UK Registered: Jun 2002
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posted 06-25-2002 07:05 PM
I had an idea about making the flipmap but where would I trigger it?Would it be a heavy trigger triggered by the flame emitters as they touch the water? Cheers Lee. IP: Logged |
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002
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posted 06-25-2002 07:26 PM
not sure that'd work, im going to check the cleopal project to see. be right back  ------------------ well you might like to mind, the bell! jokami36@aim (always online) IP: Logged |
Necro Junior Member Posts: 7 From:Manchester, UK Registered: Jun 2002
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posted 06-25-2002 07:29 PM
Its quite awkward how Ive done the room - Ive done a water puzzle using scales and if the wrong amount has been poured in, then it starts off the flames tunning down the hill.I have a camera staring at the flames as they run down, they touch the water, theres a flash but no death for lara. If I trigger the flipmap on the same square as I triggered the flames to run down, wont lara die before the flames touch the water? Cheers Lee. IP: Logged |
Chronicles5 Member Posts: 145 From:Boylston, MA Registered: Jun 2002
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posted 06-25-2002 07:34 PM
yes she will, but hers what i suggest, make a new room, a large track for a rollingball, the ball is at the top, and at the bottom, a heavy trigger for the flipmap, trigger the rollingball to when lara hits the water. make sure the track is really long. this is the best i can think of, anyone else?------------------ well you might like to mind, the bell! jokami36@aim (always online) IP: Logged |
aktrekker Member Posts: 1160 From:WA, USA Registered: Apr 2001
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posted 06-26-2002 11:06 AM
Has anyone tried to use the trigger timer on a flipmap to delay the flip?
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Necro Junior Member Posts: 7 From:Manchester, UK Registered: Jun 2002
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posted 06-26-2002 12:28 PM
I tried it but it needs to be on the same square as a key trigger so therefore cant have two special triggers  Lee. IP: Logged |
Mulf Member Posts: 174 From: Registered: May 2001
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posted 06-26-2002 01:51 PM
try setting the timer on the key trigger(mind you, I'm not sure that a flipmap can be timed) IP: Logged |