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Author
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Topic: Bump mapping
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LarzBritsh Member Posts: 727 From:LA, CA, USA Registered: Apr 2002
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posted 06-26-2002 01:57 PM
Can somebody post a screenshot of an example of bump-mapping in TR? I've never seen it, i don't know if my video card supports it, but i've never seen any difference in graphics. So can somebody post an example of bump-mapping in TR?Do any of you use it in your level? IP: Logged |
snickrep Member Posts: 316 From:Vero Beach, Florida , USA Registered: Nov 2001
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posted 06-26-2002 02:07 PM
yes I would like to see an example too.------------------ http://www15.brinkster.com/snickrep/site.html IP: Logged |
Data Moderator Posts: 1862 From:Omicron Theta science colony Registered: May 2001
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posted 06-26-2002 02:17 PM
A general interpretation of bump mapping can easily be explained. All light areas of a bitmap are offset as are the dark areas. This facilitates in a pseudo three dimensional effect. The effect is best illustrated by the use of strategically placed lighting within a level and does not effect such a difference with none. I do not have visual examples, however I hope that this helps.  IP: Logged |
Verios Member Posts: 514 From:Edmoton, Alberta, Canada Registered: Jun 2001
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posted 06-26-2002 03:53 PM
Oh I did this awhile ago (not the best pictures)
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noangel Member Posts: 111 From:buenos aires, argentina Registered: Aug 2001
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posted 06-26-2002 04:47 PM
well I've never though it as a lighting subject all I can see with my on boar graphics chip, it isn't even a graphics card is that without bump mapping you see the texture in 2 dimensions as a single drawing but while bump mapping is in on you can see it in 3 dimensions as you can see the high and bas-relief and that's why the lighting looks more realistic.IP: Logged |