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Author Topic:   Bump mapping
LarzBritsh
Member

Posts: 727
From:LA, CA, USA
Registered: Apr 2002

posted 06-26-2002 01:57 PM     Click Here to See the Profile for LarzBritsh   Click Here to Email LarzBritsh     Edit/Delete Message   Reply w/Quote
Can somebody post a screenshot of an example of bump-mapping in TR? I've never seen it, i don't know if my video card supports it, but i've never seen any difference in graphics. So can somebody post an example of bump-mapping in TR?

Do any of you use it in your level?

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snickrep
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Posts: 316
From:Vero Beach, Florida , USA
Registered: Nov 2001

posted 06-26-2002 02:07 PM     Click Here to See the Profile for snickrep   Click Here to Email snickrep     Edit/Delete Message   Reply w/Quote
yes I would like to see an example too.

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Data
Moderator

Posts: 1862
From:Omicron Theta science colony
Registered: May 2001

posted 06-26-2002 02:17 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
A general interpretation of bump mapping can easily be explained.

All light areas of a bitmap are offset as are the dark areas. This facilitates in a pseudo three dimensional effect.

The effect is best illustrated by the use of strategically placed lighting within a level and does not effect such a difference with none.

I do not have visual examples, however I hope that this helps.

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Verios
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Posts: 514
From:Edmoton, Alberta, Canada
Registered: Jun 2001

posted 06-26-2002 03:53 PM     Click Here to See the Profile for Verios     Edit/Delete Message   Reply w/Quote
Oh I did this awhile ago (not the best pictures)


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noangel
Member

Posts: 111
From:buenos aires, argentina
Registered: Aug 2001

posted 06-26-2002 04:47 PM     Click Here to See the Profile for noangel   Click Here to Email noangel     Edit/Delete Message   Reply w/Quote
well I've never though it as a lighting subject all I can see with my on boar graphics chip, it isn't even a graphics card is that without bump mapping you see the texture in 2 dimensions as a single drawing but while bump mapping is in on you can see it in 3 dimensions as you can see the high and bas-relief and that's why the lighting looks more realistic.

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